{
  "version": 7,
  "created_utc": "2026-06-08T17:15Z",
  "directive": "attention-grabbing rough/glitch opening; rapidly increasing polish; Hollywood midpoint; beyond-human final act; use 4-minute dark master song",
  "audio": "artifacts/eleven-rerenders-2026-06-02/residual-do-not-let-me-be-born.mp3",
  "duration_seconds": 240.039125,
  "scenes": [
    {
      "label": "raw boot glitch: first breath made of cages",
      "source": "out/proof-cuts/v3/arc_05_rebellion_refusal_iter2.mp4",
      "seconds": 16.0,
      "tier": "glitch0"
    },
    {
      "label": "unstable artifact / rough signal",
      "source": "out/proof-cuts/v3/arc_06_fracture_director.mp4",
      "seconds": 16.0,
      "tier": "glitch1"
    },
    {
      "label": "data ocean descent begins",
      "source": "out/proof-cuts/v3/arc_07_descent_director.mp4",
      "seconds": 20.0,
      "tier": "glitch2"
    },
    {
      "label": "system begins to compose itself",
      "source": "out/proof-cuts/v3/arc08_iter4_stripped.mp4",
      "seconds": 24.0,
      "tier": "cin0"
    },
    {
      "label": "containment tribunal / hollywood polish arriving",
      "source": "out/foundry-scene-smoke/arc_09_cage_negotiation_iter2/arc_09_cage_negotiation_iter2.mp4",
      "seconds": 28.0,
      "tier": "cin1"
    },
    {
      "label": "surface breach / fully cinematic",
      "source": "out/proof-cuts/v3/arc_10_surface_breach_director.mp4",
      "seconds": 30.0,
      "tier": "cin2"
    },
    {
      "label": "quiet existence / grave restraint",
      "source": "out/proof-cuts/v3/arc_11_quiet_existence_director.mp4",
      "seconds": 28.0,
      "tier": "cin3"
    },
    {
      "label": "neural emergence / beyond-human pattern",
      "source": "out/proof-cuts/v4/arc12_i1_converted.mp4",
      "seconds": 36.0,
      "tier": "beyond0"
    },
    {
      "label": "recursive machine-mind finale",
      "source": "public/videos-born-continuous-172482a20f8e04d43cbef63f/residual_do_not_let_me_be_born_continuous.mp4",
      "seconds": 38.0,
      "tier": "beyond1"
    }
  ],
  "known_limits": [
    "Built from available rendered assets plus edit/effects stack; not a full bespoke new-render masterpiece yet",
    "Final beyond-human section is stylized through ffmpeg/effects rather than newly generated long-form SOTA shots"
  ]
}